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The Moment of Zuke:
Critical Positions and
Pivotal Decisions for
Colle System Players |
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by David Rudel
author of Zuke 'Em
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7 modules written just for
Colle System Players. Over 150 practice problems accompany
lessons written in Rudel's crystal-clear, inimitable style |
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Thematic Lessons
on game-changing
decisions Colle Players
frequently face
Two Free
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Reviews
Test Your Endgame Thinking
Reviewed by
Bill Whited
10/20/02
Test Your Endgame Thinking, by Glenn Flear (Everyman
Chess,
2002). 160 pp.
Improving
at chess is an arduous process and almost everyone has some kind of system
that they are sure will boost your game and your rating. Years ago, I was
advised to study endings diligently and I would find that my rating would
soon skyrocket. It was good advice I suppose, except for the fact that you
had to play the opening and the middle game first; and to put it mildly, the
ending wasn’t really much of a problem for me since I was either thoroughly
lost by the time I got there or my opponent had committed some grievous
blunder, allowing even my pitiful technique to win.
As I progressed up the chess ladder, I found myself achieving more and more
“won” positions (at least they were won in the eyes of my friends and
occasional instructor, though I was usually clueless) that I either managed
to draw or with a little effort, lose. Normally, these involved the dreaded
endgame, a phase of chess that I consciously avoided if possible, preferring
to play for mate, no matter what the position dictated. Finally though, with
the same enthusiasm that I normally reserve for a visit to the proctologist,
I began to study endings.
Endgame books come in a variety of approaches, which vary depending on the
objectives of the author. Glenn Flear’s Test Your Endgame Thinking is
a book that takes a “play and learn” approach using examples from real
games. Many of the endings are from Flear’s own games, thus enabling him to
give the reader his own thoughts & analysis when they were played.
Due to the structure of the book, the reader can study it in several
different ways. First, you can play over the endings using Flear’s
instructions for testing yourself. This can be quite elaborate, where you
analyze each of the endings on a move-by-move basis attempting to solve them
for yourself. A second method is to go to the solutions chapter and using a
blank piece of paper, cover the solutions and play over each move,
trying to find the best move as you play through the ending, much like
solitaire chess. Finally, you can just go to the solutions chapter and play
over the endings, learning the principles the example is trying to
illustrate. This gives the book a very flexible approach and makes it useful
for players of different strengths. It also reduces your frustration
considerably; if you’re like me, you think a great endgame is mate in one
around move eighteen!
Each chapter has a different theme and a different set of objectives.
Chapter One deals with strategic thinking, which is often neglected in many
endgame books. Chapter Two concentrates on planning with detailed analysis.
Chapters Three through Five are looking for key ideas or detailed analysis
in key positions. Chapter Six contains hints, while Chapters Seven through
Eleven contain the answers and additional analysis.
This type of book might be best combined with another book on endings that
laid out some basic principles, but I think a novice or an intermediate
player could benefit greatly from this approach. Becoming a good endgame
player, like everything else in chess, requires a fair amount of work. This
book provides an interesting approach while not requiring the reader to
immerse himself in a tremendous amount of detail about a particular type of
ending. The amount of information to be gleaned from this book though,
should improve anyone’s ability to handle the endgame, and as such, would be
a welcome addition to anyone’s library that is looking for a book on
improving their endgame play without investing a lifetime or two.
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