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The Z-B Chess Course
by
Robert T. Tuohey
'Tis plate of rare device and jewels Of rich and exquisite form, their
values great,
And I am something curious, being strange, To have them in sale stowage.
--
Cymbeline (Act 1, Scene 6).

That the majority of chess books are non-instructive, dull, and expensive to
boot, is about as well known as the back-rank mate. And yet, that
there are comprehensive, entertaining, and inexpensive books on the Royal
Game seems to be something of an open secret.
The author of one such set of books is
Eugene Znosko-Borovsky (1884 – 1954).
My purpose in this article, then, rather
than provide an introduction to this interesting individual (note 1), is
something of an entrée to his five main books.
In fact, this quintet can well serve as an
entire course on chess, from general principles, to openings, tactics
and combinations, right through to the endgame. And make no mistake, there
is great advantage to be obtained from, at least initially, from receiving
instruction all forged of one fine mind.
How Not To Play Chess

At just over 100 pages, this delightful
little book outlines just what to avoid in a game of chess. To
wit: Avoid Mistakes, Do not make opening moves automatically, Do not
memorize opening variations…and so on.
If you happen to be so smug as to regard
any of the preceding snippet as trite, and, thereby, unworthy of your
exalted chessic attention, might I be so rude as to enquire as to the causes
of your last couple of losses? If the answer is not “common mistakes”,
I’ll eat my score sheet.
Here’s a brief look at the section
entitled: Do not believe all that you have been told. Examine, verify, use
your reason:
It must not be thought that it is always
easy to give an explanation on some point in chess which shall satisfy the
enquirer. For instance, I remember well the astonishment of one who
asked me: “Is it true that in the opening it is not good to move the same
piece several times?” “Quite true,” I replied. “Is it true,”
he then asked, “that the Ruy Lopez is one of the best openings?”
“Yes, it is,” I agreed. “But how can that be,” he objected, “when in
the Ruy Lopez White makes four of his first nine moves with his KB?”
He was quite right, for the opening moves are. 1.P-K4 P-K4 2.N-KB3 N-QB3
3.B-N5 P-QR3 4.B-R4 N-B3 5.0-0 B-K2 6.R-K1 P-QN4 7.B-N3 P-Q3 8.P-B3 N-QR4
9.B-B2 0-0 etc, and one had to explain that to bring this result about
Black has had to weaken his Q-side by his pawn moves, that he himself has
moved his QKt twice, and on a bad square at R4, and that in general if
your opponent plays correctly, it is impossible to obtain something for
nothing! (Note 2).
Whether
raw beginner or inveterate wood-pusher, this simple paragraph works.
How to Play the Chess Openings

Moving now to the, oft dreaded, initial
phase of the game, this, again short, book is based on the
well-known-though-little-followed Z-B maxim: Chess is a game of
understanding, and not of memory.
The key point is simple: Not so much that
in this particular tabiya such-and-such a piece is put on this or that
square, but rather, for this constellation, WHY the pieces coordinate the
way they do.
In fact, I dare say, that between this
general introduction, and Reuben Fine’s Ideas Behind the Chess Openings,
you will never need labor through another opening tome until after ELO 1800.
Here’s the intro to the Petroff Defense
(p. 24):
1.P-K4 P-K4 2.N-KB3 N-KB3
A bold player, as Black, having come
to the conclusion that many openings give White no advantage, might well
ask himself why Black should not, instead of defending, venture at once
upon an aggressive game. Is the move such an advantage? Have we not, for
example, the case of the Opposition where the advantage is with the player
without the move? Is not the initial symmetrical position, also, a problem
in opposition, whose solution should be found in not disturbing the
equilibrium?
Certainly, one can have nothing but admiration for such
a bold idea, especially in these days when timidity is too often the
characteristic of chess players: but this would be to misjudge the very
principles of the game rather than to discover a semblance of truth in
what is, in the main, a paradox. The number of men and the variety of
moves in the initial position make it difficult to consider it as a case
of Opposition. Further, White can easily make quiet waiting moves which
allow the advantage of the move to pass to his opponent or else lead once
again into symmetry.
Z-B Middle Game Books

Z-B has two books on the middle game:
The Art of Chess Combination, and The Middle Game in Chess.
This indeed is fitting, for, as we cannot be too often reminded, tactical
and combinative ability are at the very heart of our sport.
Furthermore, as every aficionado well knows, these two undisputed classics
easily divide into introductory (Art) and intermediate (Middle Game),
forming two parts of a whole.
In these two books Z-B’s true greatness as
a chess teacher-writer shine through. In an interesting way, he
informs, and is, at once, as comprehensive as need be, without overwhelming
the reader with too much, and yet cites games and positions that strike the
imagination, always repaying further study.
I recall as a grade-school student being
much impressed with the following position from Euwe – Davidson, 1925 (page
45):
       
       
       
       
       
       
       
       
Z-B is discussing the knight in
combination, and here remarks that all movements of this piece are forks, “…the
most simple of geometrical ideas”.
26.Q-Q8+ K-N2 27.QxN+ KxQ 28.NxP+ and
wins.
My friends, it is the laconic “and wins”
that makes this example worthwhile – for if you have any love of this game,
you will now set to figure out, for yourself, how!
Let’s now sample a bit of the prose from
The Middle Game in Chess (page 61).
3. Construction and Execution of a Plan
In the foregoing chapters we have seen
all the fundamental ideas on which the elaboration of a plan can be based.
There are two points which must, however, be borne in mind. It must
not be thought that a plan will occur to us fully worked out in all its
details at a given moment, like Pallas Athene arising fully armed from the
head of Zeus. Step by step, after the tentative maneuvers of the
opening, it takes shape in our mind, at first in vague outlines, gaining
gradually in definition and character. Where the position is simple
and the advantage well defined, there is no difficulty in formulating at
once a suitable strategic plan. But it is not possible to do this at
will in obscure and complicated positions of no definite character, where
both sides have equal chances, or, worse still, where the formations are
symmetrical. It must then suffice to evolve an idea, without quite
realizing how to carry it out, or even where it will lead.
This type of advice, as practical as a
good left hook in a street fight, is typical of Z-B: it is the
rough-and-tumble of real OTB chess (with apologies to the great Kotov).
How to Play the Chess Endings

For most
chess players, endgame books are about as fascinating as watching paint dry
(albeit on newly carved Staunton pieces). The problem is basically
two-fold: there’s a lot of material to cover, and here chess takes on its
truly mathematical character (sincere apologies to Dr. Euwe, et al).
Thus, the best we can hope
for is that the text will clearly and cogently present the essential ideas.
This Z-B does.
       
       
       
       
       
       
       
       
Z-B Writes:
Black
appears to have a won game: he threatens to queen in seven moves by
1…P-B5; 2.PXP PXP; 3.any, P-B6; 4.PXP followed by P-R5-R6-R7-R8 (Q).
As it is
White’s move, he might stop the pawn from queening after: 1.P-R4 K-Kt5;
and the White King taking the diagonal from K Kt 7 to Q Kt 2, would reach
the critical square Q Kt 2 on the sixth move, just in time to hold up
Black’s Q R P, but for one fact: after 3…P-B6; 4.PXP, there is a White
pawn at Q B 3, which now obstructs the White King’s progress and stops him
from arriving in time. The long diagonal is clearly not the right one to
select. White must use another if he can do so without loss of time. But
how can it be done?
Perhaps the novice, prima facie, can appreciate the
straight-forwardness of this description. For those of you, however,
who have suffered through contemporary chess texts, overblown as they often
are with verbiage and line-upon-line of pointless computer analysis, the
above must appear a model of Olympian clarity.
Notes
1.
An outline of Z-B’s life can be
found at
http://en.wikipedia.org/wiki/Eugene_Znosko-Borovsky, or a better one in
the introduction of The Art of the Chess Combination, penned by
Philip W. Sergeant.
2.
All of Z-B’s books are still in
descriptive notation (as given in the article).
3.
Book details:
Znosko-Borovsky, Eugene (1961) [1934]. How Not to Play Chess. Dover. ISBN
0-486-20920-2.
Znosko-Borovsky, Eugene (1971) [1935]. How to Play The Chess Openings.
Dover. ISBN 0-486-22795-2.
Znosko-Borovsky, Eugene (1977) [1936]. The Art of Chess Combination.
Dover. ISBN 0-486-20583-5.
Znosko-Borovsky, Eugene (1980) [1938]. The Middle Game in Chess. Dover.
ISBN 0-486-23931-4.
Znosko-Borovsky, Eugene (1971) [1940]. How to Play Chess Endings. ISBN
0-486-22795-2.
4. A
collection of 250 games by Z-B, in zipped PDF format, is
here.
These books are all available from Amazon:

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