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Play the
Colle System?Learn to Play it Better! |
The Moment of Zuke:
Critical Positions and
Pivotal Decisions for
Colle System Players |
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by David Rudel
author of Zuke 'Em
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7 modules written just for
Colle System Players. Over 150 practice problems accompany
lessons written in Rudel's crystal-clear, inimitable style |
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Thematic Lessons
on game-changing
decisions Colle Players
frequently face
Two Free
Excerpts
Available
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Problem of the Week
2008.03.30
       
       
       
       
       
       
       
       
Black to move and win
[need a hint?]
[Solution]
[archive]
       
       
       
       
       
       
       
       
1...Bxg3+ 2.hxg3 No help is 2.Rf2 Bxf2+ 3.Kxf2 Qxh2+
       
       
       
       
       
       
       
       
Analysis Diagram: after 3...Qxh2+ 4.Kf1
(4.Ke1 Qg1 mate) 4...Qg2+ 5.Ke1 Qg1 mate. 2...Qxg3+
3.Rf2 Qg1+
       
       
       
       
       
       
       
       
White's move is forced, as was is last. In fact, the rest of
White's moves are all forced - Black has no options, and that's
why this sequence is relatively easy to calculate. As one of my
early chess teachers always told me - always look at forcing moves,
always! 4.Rf1 f2+ 5.Ke2 Qg4+ 6.Kd3 Qc4 checkmate
       
       
       
       
       
       
       
       
[archive]
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