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Colle System?Learn to Play it Better! |
The Moment of Zuke:
Critical Positions and
Pivotal Decisions for
Colle System Players |
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by David Rudel
author of Zuke 'Em
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7 modules written just for
Colle System Players. Over 150 practice problems accompany
lessons written in Rudel's crystal-clear, inimitable style |
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Thematic Lessons
on game-changing
decisions Colle Players
frequently face
Two Free
Excerpts
Available
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Problem of the Week
2008.03.16
       
       
       
       
       
       
       
       
White to move and win
[need a hint?]
[Solution]
[archive]
       
       
       
       
       
       
       
       
Black is way ahead in material, and if it were his
turn to move, he could play 1...Qxf4, ending all White's threats and
winning easily. Instead, it is White's turn...
1.Qg6+
       
       
       
       
       
       
       
       
At first glance, this doesn't even look like it is
possible - White's queen can be taken by Black's pawn! But
here's what happens if he does: 1...fxg6 2.hxg6+ Kh6 (Or
2...Kh8) 3.Rh3 checkmate.
1...Kh8 2.Qh6+
       
       
       
       
       
       
       
       
Again White offers his queen to a pawn, and this time
Black has no options - he has to capture her majesty.
2...gxh6
       
       
       
       
       
       
       
       
But now the g-file is open to White's rooks, with
lethal effect!
3.Rxg8+ Kh7 4.R1g7 checkmate
       
       
       
       
       
       
       
       
[archive]
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