































































Black appears to have everything under control, and is
looking to ram one of those passed queen-side pawns down White's
throat. White has a surprise move in store for Black.
White's noticed that the black king cannot move, opening the door to
possible mate threats.
1.Qxd4
































































Wow, is White really throwing the queen away for
nothing?
1...Qxd4
1...Qd7 2.Nf5 Qxf5 Forced, else White will
checkmate him sooner, rather than later. (2...h5 3.Qd1 Black cannot
defend the h-pawn, and therefore cannot prevent mate.) 3.Rxf5 etc.
2.Nf5
































































Threatening mate on either e7 or h6. Black must
avoid the mate and so doesn't have the time to defend his queen.
Notice that a knight fork doesn't always have to fork two enemy
pieces; sometimes it is enough to fork two important squares, or an
enemy piece and an important square.
2...h5 3.Nxd4
































































Now White has an extra piece to help him defend
against Black's passers. It should be enough to win the game.
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