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Problem of the Week
2007.04.06
       
       
       
       
       
       
       
       
White to move and win
[need a hint?]
[Solution]
[archive]
       
       
       
       
       
       
       
       
White to move &
win
1.Qc5+ Re7 2.Ng6+
       
       
       
       
       
       
       
       
2...hxg6 [2...Kxf7 3.fxg5+ Kg8 4.Qc4+ Black can't
evade mate.] 3.Rh8+ Kxf7
       
       
       
       
       
       
       
       
Setting up the discovered check which follows:
4.fxg5+ Ke6 5.Re1+ And it's mate-in-two or -three, depending on
how many suicide sacrifices Black chooses to make, if indeed Black is
silly enough to be playing on in this situation.
[archive]
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