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Problem of the Week
2007.03.04
       
       
       
       
       
       
       
       
White to move and win
[need a hint?]
[Solution]
[archive]
       
       
       
       
       
       
       
       
White to move &
win
Black's overly-adventurous play has gotten his queen out
leading the charge, often not a good idea when there are still so many minor
pieces (bishops & knights) on the board. 1.Bf5
       
       
       
       
       
       
       
       
Black's queen is trapped, she has nowhere to run to, and nowhere to
hide. She has no retreat. The best Black has is
to get as much as he can for her, by 1...Qxf3, but down a queen for
a rook the game may as well be over.
[archive]
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