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Problem of the Week
200
7.03.04








White to move and win

[need a hint?]     [Solution]     [archive]

 

 

 

 

 

 

 

 

 

 

 

 

 









White to move &
win

Black's overly-adventurous play has gotten his queen out leading the charge, often not a good idea when there are still so many minor pieces (bishops & knights) on the board.

1.Bf5








Black's queen is trapped, she has nowhere to run to, and nowhere to hide.  She has no retreat.  The best Black has is to get as much as he can for her, by 1...Qxf3, but down a queen for a rook the game may as well be over.


[archive]
 

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