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Play the
Colle System?Learn to Play it Better! |
The Moment of Zuke:
Critical Positions and
Pivotal Decisions for
Colle System Players |
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by David Rudel
author of Zuke 'Em
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7 modules written just for
Colle System Players. Over 150 practice problems accompany
lessons written in Rudel's crystal-clear, inimitable style |
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Thematic Lessons
on game-changing
decisions Colle Players
frequently face
Two Free
Excerpts
Available
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Problem of the Week
2007.01.07
       
       
       
       
       
       
       
       
White to move and win
[need a hint?]
[Solution]
[archive]
       
       
       
       
       
       
       
       
White to move &
win
1.h3+ Kg3
       
       
       
       
       
       
       
       
Now, if White could only play Be1 Black would be
mated, but unfortunately for White, Black's rook on e8 is keeping an
eye on the mating square (e1). On the other hand, White also
threatens mate by Rf3, were it not for the black bishop on b7.
Two mates, on two different squares! Black can not defend them
both.
2.Be4
       
       
       
       
       
       
       
       
Now Black has two choices: defend the f3 square, or
defend the e1 square; unfortunately, neither choice works!
The mate is also available by creating the interference first:
1.Be4 Bxe4 2.h3+ Kg3 3.Be1 mate.
[archive]
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