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Chessville
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Annotated Games
Lasker v. Steinitz [Click here to view the "Annotated_Games" PGN file in Chess Tutor, an interactive chess board.] [Or download the PGN file to use in your own chess program.] 1. e4 e5 2. Nf3 Nc6 3. Bb5 d6 4. d4 Bd7 5. Nc3 Nge7 6. Bc4 exd4 7. Nxd4 Nxd4 8. Qxd4 Nc6 9. Qe3 Be6 Lasker: This seems better than 9...Ne5, as played by Steinitz in the first and third games. Steinitz: The whole variation arising from White's sixth move is new. Black, after different experiments, came to the conclusion that the text move is Black's best reply. 10. Nd5 Be7 11. Bd2 O-O 12. O-O Lasker: It is safer to castle on the kingside in this position. 12... Ne5 13. Bb3 Bxd5
Lasker: An unpleasant necessity. White retains two bishops against bishop and knight, which is considered an advantage. Steinitz: Black has gained some moves by first attacking the bishop before effecting this exchange. It is pretty obvious that White will have to retake with the bishop. 14. Bxd5 c6 15. Bb3 Nd7 16. Rad1 Lasker: Playing against the weak d-pawn. 16... a5 Lasker: An ingenious departure in order to develop inactive pieces. Steinitz: For defensive purposes to prevent Bb4, but for attacking purpose also. 17. c3 a4 18. Bc2 Re8 19. Qh3 Nf8 Lasker: 19...g6 would weaken the position too much. 20. Be3 Steinitz: White had not much prospect of an attack; for this reason, 20.Bc1, fortifying the queenside would have been finer play. 20... Qa5 Lasker: In order to get the queen to the kingside. Steinitz: Not as good as 20...Qc7. 21. a3 Steinitz: Uncalled for; since in reply to 21...a3, which White seemed to fear, 22.b4 was a satisfactory answer. 21... Qb5 Steinitz: Black's counter attack is probably premature. He should have been contented with having weakened the adverse queenside and retreated 21...Qc7, followed by 22...b5. 22. Bc1 Rad8 Lasker: This move ought to lose the game. Steinitz: An oversight, which costs a pawn, 22...Ng6 instead would have given him a capital game. Still, Black has acquired some superiority of position which compensates him for the loss. 23. Rd4 d5 24. exd5 Lasker: 24.Bxa4 would have been simpler and better. 24... Bc5
25. Rf4 Lasker: Also here 25. Bxa4 Qe2 26. Rd2 would easily win; the text move gives all the advantage away and Black gets the best of it. Steinitz: By far superior was 25. Bxa4 Qa6 26. Rf4 Ng6 27. Bb3 and the attack would be worth the exchange which White offers. 25... Ng6 26. c4 Steinitz: Although this blocks out Black's queen for a time, it is very injurious for the ending. The right play was 26. dxc6 bxc6 27. Re4. It should be noted, however, that if Rxa4 on this or his previous move, Black would win by Bxf2+ followed by Qe2+, or Re1+ accordingly. 26... Qa6 27. Bxg6 fxg6 28. Rh4 Steinitz: This and the next two moves were made under pressure of time-limit; but certainly without merit; P-QKt4 instead looks more feasible. 28... h5 29. Bg5 Rd6 30. dxc6
30... Qxc6 Steinitz: It was thought by some experts that Black could win here with 30... Bxf2+ but White effects a narrow escape by 31. Kxf2 Qb6+ 32. Kg3 Rd3+ 33. Rf3 and wins. 31. Qf3 Steinitz: He had nothing better, as Black threatened 31...Re2. 31... Qxf3 32. gxf3 Re2 33. Bc1 Rxf2 34. Rxf2 Rd1+ 35. Kg2 Bxf2 36. Kxf2 Rxc1 37. Kg3 b6 38. Rd4 Rc2 39. Rd8+ Kh7 40. Rb8 Rxb2 41. Ra8
Steinitz: White is wriggling out of a difficult game with consummate skill. 41... g5 42. Rxa4 h4+ 43. Kh3 Rf2 44. Rb4 Rxf3+ 45. Kg4 Rxa3 46. Rxb6 Ra2 47. Kxg5 Rxh2 48. Rb3 Rh1 Steinitz: 48...Rc2 instead was the simplest way of drawing. 49. Rc3 h3 50. Kg4 And a draw was agreed. 1/2-1/2
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