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Play the
Colle System?

Learn to Play it Better!

The Moment of Zuke:
Critical Positions and
Pivotal Decisions for
Colle System Players

by David Rudel
author of Zuke 'Em

7 modules written just for Colle System Players.  Over 150 practice problems accompany lessons written in Rudel's crystal-clear, inimitable style

Thematic Lessons
on game-changing
decisions Colle Players
frequently face

Two Free
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Beginners and Novices

This material is intended to allow the complete beginner to learn the game, and then guide them through their initial learning stages.  More advanced material is also available elsewhere on this web site.

The Chess Comic: Turn your kids on to chess through Chess Comics!  Scott Tingley brings you chess instruction through comics!  Aimed at beginners and intermediate players.

Beginner:     Introduction
     Rules of Chess:     Getting Started
          How the Pieces Move:     General Observations
                The King        The Queen     The Rook
                The Bishop     The Knight     The Pawn
                Castling          Check            Checkmate
                Stalemate       Other Draws
                Notation Basics     Example Game

Knight's Tour Animation

     Basic Opening Strategy:     Introduction
          Opening Objectives:     Development of the Pieces     Control of the Center
             General Principles:     Introduction
                General Principle #1:  Open with a central pawn
                General Principle #2:  Don't make any more pawn moves than necessary
                General Principle #3:  Develop the Minor Pieces before the Major Pieces
                General Principle #4:  Don't Develop the Queen Too Early
                General Principle #5:  Castle Early
                General Principle #6:  Combine Developing Moves with Threats
                General Principle #7:  Don't Waste Moves
                General Principle #8:  Don't Block the Development of Your Other Pieces
 

Basic Middlegame Strategy:     Introduction
                   Strategic Elements:     Material          Space     Structure
                                       Time:     Lead in Development     The Initiative

Basic Endgame Strategy:     Introduction
                Basic Mates:
                     King & Queen v. King
                     King & Rook v. King
                     King & 2 Rooks v. King
                     King & Queen & Rook v. King
                     Other Basic Mates
                King & pawn Endings:     Introduction
                    King & pawn v. King - Square of the pawn
                    King & pawn v. King - Opposition and Outflanking
                    King & 2 pawns v. King & pawn - Deflection
                    King & 3 pawns v. King & 3 pawns - Breakthrough
                Other Basic Endings:
                    King, Bishop and Rook Pawn v. King
                Perpetual Check

Basic Tactics:     Introduction
           The Fork:     Introduction
                 Knight Forks     Pawn Forks     Other Forks
           The Pin:        Introduction
                 Absolute Pins     Relative Pins
           The Skewer
           The Discovered Attack
           An Introduction to Sacrifices and Combinations
           Test Exercises
     Smothered Mates

Novice:
        An Introduction to Chess Strategy
        Development     The Center
        The Hypermodern Center
        The Premature Attack
        Exploiting the Open and Half-Open File:
            Part I     Part II

Annotated Games - The Janitor Jim Series (Introduction and Index)

The Great Pawn Hunter

 

 

 

 


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