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Chessprint
May 23rd, 2004









White to move and win - Find the Solution


[Index of Chessprints]

 

 

 

 

 

 

 

 

 

 

 

 

Solution

Nothing like a double-rook sacrifice to start things off:









White to move and win

1. Rd7 Qxa1 2. Rxg7+ Kxg7 3. Bh6+ Kh8  if 3... Kg8 then 4. Qg4+ 4. Ng6+ hxg6  no better is 4...Kg8 5. Qg4 Qf1+ 6. Kh4 Qh3+ 7. Kxh3 Bg2+ and it's mate-in-three 5. fxg6 Kg8 6. Bxe3  and there's no defense to the threat of Qh7.  Also losing is 5... Qf1+ 6. Kh4 Qh3+ 7. Kxh3 Bg2+ 8. Kh4 (8. Kxg2 also works, of course) and now it's mate-in-three; nor does 5... Bg2+ work after 6. Kh4 Kg8 7. Bxe3 Qd4+ 8. Bxd4 Rf7 9. exf7+ and mate-in-two.
 

[Index of Chessprints]

 

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