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Helpmates
Peter's Problem World with FIDE Master of Chess
Composition
Peter Wong
New terms introduced here are also added to Peter's
Glossary of Chess Problem Terms.
|
The
directmate
problems we have examined in the previous columns represent the
standard form of chess composition. They are akin to an actual chess
game in that the aim is to force mate and the two sides play in
opposition.
Among the less conventional
problem types, the most significant and popular is the
helpmate. In this genre, the two sides
cooperate to enable White to mate Black.
All the normal rules of chess
still apply here (e.g. checks cannot be ignored) – only the players’
motives have changed from the usual competitive mode.
Black generally plays first in
a helpmate. The solution of a two-move problem, for example,
comprises four single moves that run: 1.Black begins, White moves,
2.Black moves, White mates. This also illustrates how the method of
writing helpmate solutions differs from normal practice, in that a
black move appears first after the move number. |
|
Another characteristic of helpmates is that each solution consists of
a precise sequence of moves; hence the play lacks
variations in the manner of directmates.
Variety is achieved, instead, through the use of multiple
phases of play, such as stipulating more
than one solution. |
|
26. John Niemann
Schachmatt 1947
Special Prize
       
       
       
       
       
       
       
       
Helpmate in 2
Set play |
Problem 26 requires a set
play to be found, in addition to the
actual phase.
Set play in helpmates refers to a move
sequence that solves the problem, but which is commenced by the player
who normally moves second. So in a two-move helpmate, this extra
sequence goes like this: 1…White begins, 2.Black moves, White mates.
The set line is always shorter than the actual play, typically by a
single move.
In the diagram position, the
black king has a lot of freedom, which suggests the piece may step into
a more confined area during the course of play. White facilitates this
plan by sacrificing a piece in the set line: 1…Qxd4+ 2.Kxd4 Bc3.
In the actual play, Black has no waiting move that would allow this set
line to work again. Instead, the black rook captures the other white
piece so as to vacate d5 for the king: 1.Rxa5 Qc8 2.Kd5 Qf5. The
paradoxical capture of white forces is a motif frequently seen in
helpmates. |
|
The device of
twinning,
to generate multiple positions for solving, occurs much more in
helpmates than in directmates.
Problem 27 consists of four parts – a “quadruplet” – where each
solving position is created by a unified method: substituting a piece in
the diagram with a new one.
The initial setting, part (a), in which a white rook stands on h7, is
solved by 1.Ke2 Re7+ 2.Kd1 Re1.
For part (b), replace the rook with a white bishop, and the solution is
now 1.Kg2 Bf2 2.Kh1 Be4.
Part (c) begins with a white knight on h7, changing the play to 1.Kg4
Kg7 2.Kh5 Nf6.
Finally, for part (d) use a white pawn instead, and the solution becomes
1.Ke4 h8(Q) 2.Kd5 Qe5.
The four solutions of this helpmate together produce a geometric effect:
an extended star pattern formed by the black king’s moves. |
27. Vojko Bartolović
Magyar Sakkélet 1956
1st Hon. Mention
       
       
       
       
       
       
       
       
Helpmate in 2
(b) WBh7
(c) WNh7
(d) WPh7 |
|
28. Zivko Milovanovic & Ewgenij
Sorokin
Schach-Echo 1974
Special Prize
       
       
       
       
       
       
       
       
Helpmate in 2
2 solutions, Duplex |
Yet another way for a problem to
include more than a single phase is the duplex, a type mostly found in
helpmates. A
duplex
indicates that a problem’s task has to be fulfilled twice, once
normally, and once again with White and Black exchanging their roles.
So in a duplex helpmate, an additional solution is called for in which
White plays first and is mated by Black.
Problem 28 has four parts in
total, two solutions for each of the duplex halves. When Black begins,
White mates with 1.e1(R) Bc6 2.Rh1 Rg2, and 1.Kh1 Kh3 2.e1(B) Bc6. And
when White starts, Black mates with 1.Rg4 e1(N) 2.Bh5 Nf3, and 1.Rg3
e1(Q) 2.Bh5 Qxg3.
The black pawn promotes to four
different pieces, making this economical helpmate a remarkable
demonstration of a
theme known by its German name,
Allumwandlung. |
Return to Peter's Problem World
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