Half-Pin
Peter's Problem World with FIDE Master of Chess
Composition
Peter Wong

Note that Peter's articles, follow a chess problem
convention in using ‘S’ to represent the knight
(from the German word,
Springer). ‘N’ is reserved for a fairy piece called the nightrider.
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The
half-pin is an enduring problem idea that dates back to the 19th
century.
The set-up of this
theme consists of two black pieces standing on a line between the
black king and a long-range white piece.
When either of the black pieces moves
off the line, the remaining piece becomes fully pinned, and this
immobility is then exploited by White who delivers a
pin-mate, i.e. a mate that is dependent on the pin of one of the
defending pieces.
To be complete, a half-pin must involve
the pinning of each of the two black pieces in turn, such a reciprocal
effect ensuring that the
variations are linked harmoniously. |
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Problem
59 incorporates one white and two black half-pins, the two types
entailing different strategy. We have seen how a black half-pin leads
to various pin-mates.

The white half-pin in
directmates tends to be associated with
tries. An attempted first move by one of the two aligned pieces
fails because of the pin on the remaining white piece, which cannot mate.
Problem 60 shows this idea in its anticipatory form. A try by
the white queen, for example, does not self-pin the rook immediately, but
invites a pinning defence.
60. Emilio
Battaglia
Scacco 1977
       
       
       
       
       
       
       
       
Mate in 2
Solution
to Problem 60 (To display, hold down your mouse button and select the
text below)
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>
In the initial position, every black move has
been provided with a set mate: 1…Q-any 2.Qxe7,
1…B-any 2.Rxf8, and 1…R-any 2.gxf7. If White
attempts to maintain this block position by
making a simple waiting move with the queen or
the rook, Black refutes the try by taking
advantage of the white half-pin on the long
diagonal, e.g. 1.Qe5? Bd5!, 1.Rf4? Qa8!
Another anticipatory half-pin takes place on
the g-file, though here the half-pin is
incomplete because only the bishop makes a
thematic try: 1.Bh6? Rg8! The key is 1.Kg3!,
the only king move that preserves the set play
without allowing Black to check.>
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