Chessville - by chessplayers, for chessplayers!
 

Chess Academy

 

by Igor Khmelnitsky

International Chess Master,  Experienced Coach, Award-Winning Author

Game Review - seeking and finding patterns


Improve your Chess via Active Learning

ACTIVE LEARNING is any strategy that involves students in
doing things and thinking about the things they are doing.

Reviewing your games is the most important aspect of your training.  In my book Chess Exam and Training Guide, I have a section devoted to this subject.  In short, when reviewing your games, you should strive to:

  1. evaluate your opening preparation to see if you need to make adjustments,

  2. discover turning points and assess how you handled them

  3. identifying and classifying your mistakes

  4. discovering new ideas and better moves and practicing them further against a friend or a computer.

As a player, you have hundreds of your games available to you to review and try to identify your typical mistakes and opportunities for improvement.  Of course, spotting a pattern beyond just basic tactical errors that can be quickly pointed by your computer, is an extremely challenging task.  If are serious about trying to improve, you may want to seek help from a coach, or a more experienced friend, or even your higher-rated opponent (during the post-mortem review).

Let’s take a very small sample of three games played in one day tournament.  Is it really possible to uncover some key patterns in only three games?  Well, I can tell you that often it is!  As much as multifaceted game of chess is, and many different things can happen in each game, I see some odd minor things come up again and again.

Once identified, many can be fixed on the spot as all you need is to be aware and check for them from time to time.  For example, with one of my students we learned that he rushes to attack when one-move prophylactics can make his attack so much stronger.  With another student - that he often misses great possibility to re-deploy his already developed B on another diagonal.

I am a big proponent of an ‘active-learning’ concept.  So, rather then only showing you some of my findings from a very recent review, I am also providing you with the games that I got from my student (although omitting his comments, which I often like to see, since I'm commenting not on the moves, but on the thought process).  Take a look and see if you can spot any key-patterns.  Then compare with my notes below.  I'd like to hear your feedback, I'm curious if you were able to find what I found or even something that I didn't identify as a pattern.

Here is the link.  CLICK HERE if Java replay doesn't work, use the PGN file at the bottom left on that page.

If you'd rather skip it, scroll down directly to the lecture.
 

STOP

 

Lecture begins below

 

 

 

Monthly Specials

 

 

 


While reviewing these three games, I have added a number of specific points to the moves in each of them.  Additionally, I identified three key patterns and pointed them to my student.  Subsequently we’ve discussed what he should do to improve.

I.  If you don't know the opening that occurred in the game well, play a bit more conservatively in order to avoid sharper lines that could have been well-known and prepared at home.  [A general comment based on games 1 and 2 and even 3, where I saw a bit of over-aggression with Black in unfamiliar openings.]

II.  Q-trades - misplayed to some extent in all 3 games.

G1: After 14.f2-f4 Qe5-h5+ 15.Ke2-f2
Black played 15...Qxd1?!

   

G2: After 23.Qh4-c4
Black played 23...Qd1+(!) 24.Qf1 Qxf1+?

   

G3: After 27.Rc1-e1
Black played 27...Nd5?!


G1: 15...Qxd1?! 
[This seems like a safe choice, but ... may not be as White is so far ahead in development.  While Black have the Qs, White has to be careful due to his weak K.  Now, White just can place the Rs on the c- and d-files and attack Black's undeveloped Q-side without any worries (15...Qh4+!? 16.g3 Qf6=/+, Black can even give up a P or two in order to open up the lines and launch an attack)]  16.Rhxd1=, drawn on move 32.

☼ When you are behind in development, trading Qs may not be good for you if your opponent has an exposed K.

G2: 23...Qd1+! [other options are too passive] 24.Qf1 Qxf1+? [Again, this may look like a safe choice - the Ps are symmetrical, the B is limited.  However, why trade here?  The Black Q is a bit more active and also there is a general rule - Q+N is usually better then Q+B.  Granted that, with an accurate play, after either the game move or 24...Qd6!? or 24...Qd5!?, the game is likely to end in a draw.  However, I feel that Black's play is easier than White's with the Qs.] 25.Kxf1, later Black erred and lost on move 45.

☼ A general rule - Q+N is usually better then Q+B

G3: 27...Nd5?! This trade of Qs is OK, but wasn't really necessary.  At the minimum, it costs Black a P and, possibly could have given White a very active R.  [27...e5 28.Qc3 e4 29.Bg2 Re8 30.Rd1 Qf8 Black has no weak spots and an extra N] 28.Bxd5 Qxd4 29.exd4 exd5 30.Ne7+ [I prefer 30.Re7!? with some chances to escape] 30...Kg7 31.Nxd5 -+.

☼ While you want to simplify when having solid material advantage, check what "price" you would pay for this simplifications first.

III. Missing (or not seeking) intermediate counter-strikes.
 

G1: After 21.Be3-c5
Black played 21...Bf5?!

G2: After 29.f2-f4
Black played 30...e5xf4?


G1: 21...Bf5?! [
This move allows transposition into a drawn endgame with opposite color Bs.  Black panicked, he said that he thought that his R would be trapped due to back-rank checkmate after 21...Re8 22.Bb5 Re6?? 23.Rd8+.  In fact, he would be OK after a similar 22...Bf5! 23.Bxe8 Bxb1 with a small advantage for Black.] 22.Bxf8 Bxb1 23.Bxg7=, drawn on move 32.

 

G2: 30...e5xf4? [This move creates more space for the White B and K, also creates greater separation between the Q-side Ps and the K-side Ps.  All favors White, who has the B (a long-ranged piece).  Black thought that the capture on f4 was forced, but in fact it wasn't.  Instead, 30...Ke6 31.fxe5 Nd5! 32.Bd2 (32.Bb2? f5+ and 33...Nxb4) f6xe5 would enable Black to get his P back reaching a favorable position with a shot to get more than a draw.] 31.Pxf4 Ke6 32.Pf5+ Kd6, with advantage for White, who won on move 45.

===============================================================

Summary

When reviewing your games, seek to find patterns and typical mistakes, then work on addressing them.  Get help, if you can, to get objective and insightful review.

===============================================================

What do you think about this article?  How did you do?
For comments send email or this form.

===============================================================

 

Check out IM Khmelnitsky's Special-of-the Month


===============================================================


 

Chess Exam - Matches Against Chess Legends:
You vs. Bobby Fischer


by Igor Khmelnitsky, International Master

 

Some free samples, in PDF format:

Best-selling and award-winning author Igor Khmelnitsky gathers examples from Bobby Fischer's games that are educational, entertaining, and can be studied without a board.

In each of the examples you will take a seat of Fischer's opponent and be asked to come up with an assessment and a move.  Based on your response you are assigned points towards your rating evaluation and a game score towards your "match."

Once finished, you will learn how well you have done in the "match," have an estimate of your rating, and know what you need to work on to improve your game.

In this book, you will discover:

  • 60 diagrams with multiple-choice questions of varied complexity.
  • Comprehensive answers with diagrams to make reviewing easier.
  • Distributions of answers and other statistical reports by rating.
  • Ratings are assigned Overall and by 13 distinct categories.
  • Bonus section: 20-exercise warm-up, tie-breaker, tips and training suggestions.

Ordering information:

Order direct from
IM Khmelnitsky
and get an autographed
or even personalized copy!

More on chess training (serious and enlightening):

Chess Training Services
 

Chess Exam and
Training Guide: Tactics

Read our review

  • 60 diagrams & 120 total questions of various difficulty.

  • Comprehensive answers includes diagrams for easy reading away from the chessboard.

  • Distributions of answers, percentiles and other statistical reports by rating group from unrated to 2400+. Match yourself against players of all levels, up to grandmaster and see how you stock up.

  • Results evaluated and Rating assigned overall & by 29 distinct categories: Motive: Misplaced Piece, Advanced Pawn, Lack of Protection, Back Rank Mate, Mating Net, Simplification. Theme: In-Between Move, Decoy, Interference, Clearance, Deflection, Discovered Attack, Double Attack, Removal of the Guard, Pin, Skewer, Trap. Objective: Checkmate, Force a Draw, Win Material, Pawn Promotion, Reaching Standard Endgame. Stage: Opening vs. Middlegame vs. Endgame Situation: Attack vs. Defense Result: Win vs. Draw

  • Comprehensive reports on each of the categories with examples, training recommendations and book/materials suggestions.

$19.95 + shipping.

Buy both together
and $ave!

   

Chess Exam and Training Guide:
Rate Yourself and Learn How to Improve

IM Igor Khmelnitsky's book, Chess Exam and Training Guide: Rate Yourself and Learn How to Improve (2004, IamCoach Press) - winner of Book of the Year from CJA - Chess Journalists of America (2005).

"...will quickly and accurately test your combinational ability, positional judgment and endgame expertise... Instructive and Entertaining!" - Alex Yermolinsky, Grandmaster, former US Champion and Olympic team member.

 

See more articles at Chessville by IM Igor Khmelnitsky

Center Squares

 

Copyright © 2005-2010 by Igor Khmelnitsky & www.IamCoach.com and is used here by permission.
It may not be reprinted or reposted in any format without the express written permission of the author.

 

 

Chessville
logo by
ChessPrints

 

Follow Chessville1 on Twitter
 


Ranked #1 by Google
"largest chess database''




The
Chessville
Chess Store


The
Chessville
Weekly

Newsletter

Subscribe
Today -

It's Free!!

The
Chessville
Weekly
Archives

 

Advertise
with
Chessville!!

Advertise to
thousands
of chess
fans for
as little
as
$25.

Single insert:
$35
x4 insert:
@ $25 each


 

 

This site is best viewed with Java-Enabled MS Internet Explorer 6 and Netscape 6 browsers set at 800x600 screen size.

Copyright 2002-2009 Chessville.com unless otherwise noted.