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by Albert H. Alberts

Fritz Fooled Again

Explorations in Man-Assisted
Machine Chess (MAMS)

*  There is a book in my room.  Like an uninvited guest, every morning half past six it is
standing near my bedside.  It eats all the paper and it drinks all the ink.  It wants more!*

If not for our eminent contemporary Mr. B.Pascha from Amsterdam compiling a stack of scribblings, How To Fool Fritz, Explorations in Man-Assisted-Machine Chess probably never would have seen the light of day in early 2007.  But that deed was done.

Some reviewers got mad about the exotic concoction of frivolous variations, home-cooked poetry and Dylaneske citations.

In possession of free copies of New-In-Chess Yearbooks after acceptance of two Letters-to-the-Editor (nr.82, page 22, nr. 87, page 19) on the subject of MAMS-computer chess and seeing my name emerge from anonymity amidst those of high ranked grandmasters, we rearmed ourselves with a 2-Ghz processor, a Fritz-10 CD with book and immediately embarked on a sequel.

Here it is!

by Albert H. Alberts
How To Fool Fritz II, 1000 victories over chess computers at grandmaster strength
Dark Horse Mouth Publishing/DAHOMO, print-on-demand Amazone/Lulu.com

This is the cover:

Aforementioned ever-vigilant editor *Big* Ben Pascha in the meantime had figured out that the term *Fooling Fritz* was coined in the Dark Days of World War One!

So it is NOT me standing on a table peeking through sort of a periscope {?} slit and fiddling with the knobs of a prehistorical contraption.

It is a British secret service agent adjusting parameters of a device meant to CAMOUFLAGE allied ships from attacks by enemy submarines!

              

First I have to admit: I did NOT win a 1000 times, I lost count.  But the number runs in the hundreds.  But if you can win over and over again, finally the number of victories should accumulate to over 1000.

How come an amateur can beat chess machines and professionals can not?

The main reason is that the majority of tournament players play in the tradition of the notorious *small-but-enduring advantage* primarily in the opening phase.  Usually one waits for weaker human continuations - or  two or three of those - from the opponent.

The key issue in tournament chess is to prove that the adversary somewhere along the line has made a mistake.  If so, one proves it, if not, the game is a draw and draws abound in tournaments.  These people play for money too, you know!  They have to bring at least some bacon home in one piece, worry about invitations/reputations and ELO-ratings.

BUT: the small-but-enduring advantage principle is ineffective in computer chess.  In fact: it is a sin!  Almost every solid and sound position with a small advantage within the draw margin can be defended without effort by the modern programs.  Playing computers, one has to get restless if one is NOT at a disadvantage say around move 10.

Don't just sit there!  Do something.

As in HTTF-1, in HTTF-2  I maintain the no-risk no-win principleAlekhine's Parrot correctly noted that we are talking CALCULATED risk.  Man-Assisted-Machine Chess is played on the compass of QUANTITATIVE numerically assessed risk calculation.

The classic qualitative judgment of positions, White-is-slightly-better, Black-is-good, etc., arising from sort of a carpenter's eye judgment or *gut feeling*, is replaced by a scale of numbers.  From 0 to + 0.5 White has moderate advantage, from +0.5-+1 White is good, between +1 -+2 very good and over +2 on the way to a win.

Over +3 Black can resign although I have seen stubborn people like Kramnik continue to play on even over +4.  Michael Tal played positions for Black from as far as suicidal -5/-6 and still was able to draw them in a tournament setting!

But all that has to do with a pair of diabolical eyes distracting the opponent, time pressure, temporary blindness and other typical human factors.  Against a machine, Tal would not have gotten away with Swindles of this magnitude.

In the process to estimate the risk margins for white and for black in HTTF-2,  I developed two rules-of-thumb:

(1) for White the ultimate risk margin is - 3, three pawns or a light piece.

However, no brute-force piece sacrifices before move 8 for White (the Cochran Gambit 1.e4 e5 2.Nf3 Nf6 3.Ne5 d6 4.Nf7!? nor the Leipziger Razzle Dazzle Variation 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Ne5!? or similar philosophies are good enough.  It is better to design two or more risk-moves to unbalance a position repeatedly.  We will get to an example shortly.

(2) For Black, the margin is considerably lower: an ultimate of +2 ruling out practically all exotic gambits (Volga, Schliemann, Budapest, etc.)  In mainstream lines in computer chess, draw the game and go home.

Now here is the trick:

Suppose you play White, you are at an advantage of +0.5 in the opening phase.  You spot 2 risk-moves, generally long term positional sacrificial moves; one will set you back at say -0.5, the other one at -1.5.  The machine in principle has two options: it can play the response that sets you back at -0.5 and the response setting you back at -1.5.

I think we all agree that a machine will ALWAYS choose the second option, gathering maximum advantage.  BUT.  The human task in this procedure is to note that the apparent large advantage will lead to disaster in the long run.  The disaster in a later stage invariably arises from the creation of more PIECE MOBILITY for the risk-taking player.

In human terms: by playing on the progression of the -1.5 (dis)-advantage we let the machine *think* it can win!  Cautious human players, in Karpov or Euwe tradition, will smell a rat and opt for the more modest advantage of -0.5, but a computer can not smell rats BECAUSE IT HAS NO NOSE!

That is how the main Fooling Fritz procedure works.  One CAMOUFLAGES on his/her ship more piece mobility behind an optically weak position.

One more rule of thumb before we proceed: ALL pieces of the risk-player can move or will be able to move on-call.  And one never castles to bring the king to safety, but one castles to move a rook with gain of tempo to an open file.


 

Here is an example in the philosophy I am trying to convey, invented by the Estonian Paul Keres.  Keres (along with Bronstein) understood the art of inventing risk moves and raising the risk time and time with subtlety very well.

At the same time one will note that in one particular line, the risk goes way over -3, White overplaying his/her hand.

The Keres Attack. Open Sicilian, Scheveningen Variation.

1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be3 e6 7.g4 (a positional risk move) e5 8.Nf5 g6 9.g5 gxf5 10.exf5!?








The Fritz coach wants to throw in the towel here with a warning due to the -0.43 disadvantage for White after 10.ef5.  Ignore him.

After 10.gf6 f4 White is at a very shallow +0.16, in the draw margin and Black blocks the all firing lines.

10...d5 11.gxf6 d4








This comes with the Keres package.  After 10.ef5  let the black d-pawn advance and sacrifice again!  Either Nc3 or Be3.  No 12.Bd4 as the Lame One in the dugout points out, but:

12.Bc4!?

And raise the risk AGAIN!!

White's disadvantage magnifies to over -1.  Keres begins to look like the operator on the table in the picture of our HTTF-2 cover, getting ready to launch a torpedo on f7.  Black has to go:

12...Qc7

and after

13.Qd3








Now either on 13...dc3 or 13...de3 White moves the a1-rook to d1 via 0-0-0 and every white thingie moves.  In case of 13...dc3, exchanging the white pawn on b2 with ...bxc2+ is not dangerous, as after Kb1 a black pawn defends the white king just as well and it can be taken out at any arbitrary moment.

Note that with almost every other move then the ones in the given printed sequence for either White or Black immediately throws the respective parties off their horse in this Sicilian Rodeo, outside the -3 resp. +3 margin, Sudden Death.  Such is the nature of the hyper-sharp Sicilian Eternal Vendetta Scenario.

13...dxc3 (?) 14.0–0–0 Nc6 15.Rhg1 b5 16.Bb3








The position is just about equal now, White recovering from the -1 disadvantage.  In old fashioned terminology:  White has compensation for the piece.  But the question is: will it swing to a decisive + advantage for White?

I think so:

16...Nb4 17.Qe2 Bxf5 18.Qf3 Nxa2+ 19.Kb1 Bxc2+ 20.Kxc2 Nb4+ 21.Kc1 cxb2+ (the German attack in full swing but not on the mark) 22.Kxb2 Rc8 23.Bb6 (this one is essential in practically all lines) Qxb6 24.Qf5 Rc2+ 25.Kb1 Bd6 26.Bxc2 going over +3 for white. 1-0.

I switched off the book after 12...Qc7 13.Qd3 because both 13...dc3 and 13...de3 are prescribed from the literature.  Without book Fritz takes the c3-knight but my human intuition tells me 13...de3 might be the better one.

Is it?

1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be3 e6 7.g4 e5 8.Nf5 g6 9.g5 gxf5 10.exf5 d5 11.gxf6 d4 12.Bc4 Qc7 13.Qd3 dxe3!








14.0–0–0!? exf2 15.Bxf7+!? (persevere in madness) Kxf7 16.Qd5+ Kxf6 17.Ne4+

All in the books and with the blunder 17...Kg7?? 18.Rdg1+ mate.

But after 17...Ke7! 18.f6+ Ke8 19.f7+ Ke7 20.Qd2 Qb6 21.Qg5+ Kxf7 22.Rhf1 Bh6 23.Rxf2+ Ke8 24.Rd8+ Qxd8 25.Qxh6 Qe7 26.Nf6+ Kd8 27.Rd2+ Bd7 28.Nd5 Qe6

Black remains over -1 and can play for a win.

Question is: did Keres know that taking out the bishop on e3 (and eliminating Bb6) is superior to bc3?  I suspect he did.  But he refused to play it safe with the advised 10.gf6 or 12.Bd4.  Just keep a straight poker face after 13...de3 and gamble on the circumstance that the man-in-black cannot control all the variables of the conspiracy threatening the black king.

The numerical evaluation of 15.Bf7!? goes way over -3 (in fact -3.87!) so this sacrifice is a Swindle born out of desperation.  The excessive disadvantage will NOT reverse to + for White, in fact, it will be stuck at around -1 and Black can play for a win.

The Keres Attack is refuted after 13...de3!  Alas!

Now for the standard computer-modes-of-defense.  The machines have several tricks up their sleeves:

FIRST: once the apparent disadvantage has tilted to an advantage for the human player, the program will try to steer to a ROOK ENDING.  In practice rook endings are tricky, and so they are in computer chess.

A healthy, say +1.5, advantage after queen exchange usually is enough for a win, but when the light pieces are gone this margin goes up.  NEVER enter a rook ending below +2.  And even then the master defender will sometimes succeed in deliberately collapsing your apparently overwhelming advantage to a draw!

Here is an example from the Caro-Kann complex:

1.e4 c6 2.d4 d5 3.e5

Maybe the Advance Variation is not the ultimate refutation of the Caro-Kann but it does restrict the number of lines: along with 3...Bf5 we can have 3...c5 4.dc5 or 3...g6 4.f4.  If you can win all of those the Caro-Kann is history.  Working on it.

3...Bf5 4.Nc3 e6 5.g4 Bg6 6.Nge2 c5 7.h4 h6 8.f4 Be7 9.Bg2 Bxh4+ 10.Kf1 Be7 11.f5 Bh7 12.Nf4 Qd7








White tries to crack the Caro-Kann pawn vault with an exchange of a light piece for pawns on d5.  After:

13.Ncxd5 exd5 14.Bxd5 Bg5 15.Qf3 (M) Bxf4 16.Bxb7 Bxc1 17.Rxc1 Qb5+ 18.Kg2 cxd4 19.Bxa8 Ne7 20.f6 gxf6 21.exf6 Ng6 22.Rce1+ Kd8 23.Qf2 Qb6 24.Rd1 Kc7 25.Rxh6 Ne5 26.Rxd4 Nbd7 27.Bf3 Nxf3 28.Rc4+ Kb8 29.Qxf3 Qxb2 30.Qf4+ Qe5 31.g5 Qxf4 32.Rxf4 Nf8 33.Rfh4 Kc7 34.c4 Kd6 35.Kf3 a6 36.R6h5 Kd7 37.Rh2 Rg8 38.Rxh7 Nxh7 39.Rxh7 Ke6 40.Kg4 Rc8 41.Rh4 Rxc4+ 42.Kh5 Rc8 43.Rf4 Ke5 44.Rf1 Ke6 45.Kg4 Rc4+ 46.Rf4 Rc1 47.Re4+ Kd6 48.Kh5 Rh1+ 49.Rh4 Ra1 50.g6 fxg6+

We arrive at the critical position:








White has been cruising on a comfortable advantage way over +1, and currently it approaches +3, and we are waiting for Black to resign.

Now at 51.Kxg6 (?) White stays up +2.93  BUT: 51...Rxa2 52.Rg4 Rf2 53.f7 a5 54.Kg7 Kc5 55.Re4 Kb5 56.Re6 Rxf7+ 57.Kxf7 a4 is a DRAW!!









Analysis Diagram: after 57...a4

So we need from the critical position:

51.Kh6! Rxa2 52.Rf4 Rh2+ 53.Kg7 g5 54.Rf5 Rb2 55.f7 Rb8 56.Rxg5 Kc6 57.f8Q Rxf8 58.Kxf8 Kb7 59.Ke8 and wins.

You have to know your rook endings, playing machine-assisted or not.

More Houdini-like escape tricks:

SECOND: the machine will try to force endings with bishops running on unequal colors.

THIRD: in case the human player sacrifices two or three pawns in the opening, the program at some point will snatch a third or fourth pawn for a light piece and draw the game that way.

FOURTH: when worst comes to worst it will exchange the queen for pieces.  Controlling a large number of variables is difficult for a human brain, for a machine it is not.

FIFTH: a machine will switch on a MATEFINDER algorithm when its king is attacked via sacrificial attack on a castle.  In some cases the king walks unharmed to the middle of the board!

This can lead to hilarious situations:

I call this scenario: DEAD MAN.

[Based on the title of a classic Jim Jarmusch film.  An innocent office clerk - Johnny Depp - dwelling in illiterate cowboy/Indian territory in the late 19th century with a bullet, caught in his chest, in a brothel bed with a pretty girl.  All this within the very first 30 minutes after he got off the train, handing over letters of recommendation to his boss - Robert Mitchum!]

Spasski-Bronstein
Leningrad 1959

King's Gambit. Those were the days.

1.e4 e5 2.f4 exf4 3.Nf3 d5 4.exd5 Bd6 (out of book) 5.Nc3 Ne7 6.d4 0–0 7.Bd3 Nd7 8.0–0 h6 9.Ne4 Nxd5 10.c4 Ne3 11.Bxe3 fxe3 12.c5 Be7 13.Bc2 Re8 ( a bit shy, the machine wants f5) 14.Qd3 e2!?  15.Nd6!?








A move that buzzed around the world in the Sputnik days, the game being enshrined as an all-time classic combinatory win.  NOT!

More solid is 15.Qxe2 Nf8 16.Rad1 Be6 17.Ne5 f6 18.d5 Bc8 19.d6 cxd6 20.Bb3+ Be6 21.Bxe6+ Nxe6 22.Qh5 d5 23.Qf7+ Kh7 24.Nd7 dxe4 25.Nxf6+ Bxf6 26.Rxd8 Raxd8 27.Rxf6 e3 28.h4 e2 29.Rxe6 Rd1+ 30.Kf2 Rf1+ 31.Kxe2 Rxf7 32.Rxe8

...and once again the machine tries to escape by steering to a rook ending with insufficient advantage for White.

But after 15.Nd6!? we must have:

15...exf1Q+!

Bronstein feared the assault via Qh7+, he thought Nd6 was off limits and played 15...Nf8? which Spasski replied to by 16.Nxf7! exf1Q+ 17.Rxf1 Bf5 18.Qxf5 Qd7 19.Qf4 Bf6 20.N3e5 Qe7(?) (but Black is lost already at move 15.) 21.Bb3 (Qg4 better) Bxe5 22.Nxe5+ Kh7 23.Qe4+









Analysis Diagram: after 23.Qe4+

...and the matefinder announces mate in 14 (!!).  That Dead Man No Longer Walking.

But do not fear.  The knight on d6 is NOT off limits:

16.Rxf1 Bxd6! (yo) 17.Qh7+ Kf8 18.cxd6 cxd6 19.Qh8+ Ke7 20.Re1+ Ne5 (returning a piece) 21.Qxg7 Rg8 22.Qxh6 Be6 23.dxe5 Qb6+ 24.Kh1 Qf2! 25.exd6+ Kxd6 26.Qf4+ Ke7








And a PERPETUAL via 27.Qb4+!

The black king is NOT trapped in a net of a queen-knight-rook in the open field and White is handcuffed via mate on g2.

To close out let me respond to the recent highly picturesque African Proverb-annotated game Bronstein-Petrosian by Brian Wall, with a saying in that tradition:

It is dead!?  What do you mean by: dead!?
     1. Is it a little bit dead?
     2. Is it medium dead?
     3. Or is it completely dead?

Bronstein seemed completely dead in this game.  Not just a little bit.  Fritz revived Him!
 

Albert Alberts
www.howtofoolfritz.com

 

Albert Alberts' Explorations in Man-Assisted Machine Chess

HOW TO FOOL FRITZ II

 

 

     

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